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Control Pac-Dude by strokes (mouse gestures) at the maze:
"Monsters" from left to right: Blinky, Pinky, Inky, and Clyde.
(Pac-Man's "Clyde" became "Sue" in Ms. Pac-Man.)
"JavasSript-MsPacMan 3D" provides a true reconstruction of the original game's A.I..
Each ghost features its individual "personality" and style of movement:
From time to time all four of the ghosts will cease their pursuit and will head for the four corners of the maze, just to launch a new wave of attack. The game always starts in this so-called "scatter mode" for a short period of time.
Or so it was with Pac-Man. With Ms. Pac-Man things developed a bit different: Presumably the coders of Ms. Pac-Man made an attempt to re-assign the scatter-targets of the individual ghost for every new start of scatter mode. But things didn't work out like that: The scatter targets are re-assigned for every step, so that the ghosts happen to move more on random but on a target guided algorithm. For some reason, older bits of code seem to overwrite some of these newly assigned targets and so Inky and Clyde/Sue will be heading for their usual targets in the lower right and lower left corners.
Ghosts will reverse directions while entering frightened mode or when they enter or exit scatter mode. So any reversal of directions indicates a change of game modes.
Ghosts act with a one-step-look-ahead, meaning that all movements are evaluated one step in advance. So a ghost "decides" on its next turn, when it's just a single tile (or grid point) away from a junction or crossing. — This allows for some tacky, but also dangerous, bravura-in-the-face-of-the-enemy-style last second tricks ...
For detailed information on the logic of the original game of Pac-Man and Ms. Pac-Man see Jamey Pittman's definite guide to the Pac-Man-A.I.: The Pac-Man Dossiers.
You may collect an extra bonus by eating one of the fruits that appear twice a level:
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There are seven different fruits: cherries, strawberry, peach, pretzel, apple, pear and banana – worth 100, 200, 500, 700, 1000, 2000, and 5000 points. Levels 7 and up will show a random choice of these bonus items.
You may select any of these sets of maze-layouts from the "Mazes" pop-up menu:
But in shuffle mode all levels have to played twice in order to advance to the next layout.
A tiny Adobe Flash movie (swf-file) is used as a simple sound player in case that Flash Player 9.0 or higher is detected. This provides a robust cross-browser sound integration in absence of any real world standard for sound integration and scripted sound control. Flash is not used for any other purpose – the game works just the same without the Flash plug-in. (Even the volume control is implemented in DHTML, just for the fun of it.)
The original Pac-Man arcade game was first released by Namco (licensed and distributed in the U.S. by Midway) in May 1980. The game was originally named "Puck-Man" (from paku paku – Japanese slang describing the motion of an opening and closing mouth while eating), and was renamed to conform to the North American market.
Eventually Pac-Man became the most successful video game ever, causing even a coin shortage in Japan. It is listed as the all time number one at the "Top 100 Videogames" of the Killer List of Videogames.
One of the most important off-springs was Ms. Pac-Man (released 1981 by Midway / GCC – General Computer Corporation, later Namco). While the original Pac-Man featured a single maze and deterministic ghost movements, Ms. Pac-Man introduced changing mazes and some random to the ghosts resulting in a more varying game play.
(The game had been originally developed by GCC as an unofficial "enhancement" to Pac-Man named "Crazy Otto" and was eventually demoed to Midway, who bought the rights and released an overhauled version of the game. None of the original "Crazy Otto" games survived, but a picture in a 1982 Time magazine article. There where at least three machines at test locations in Boston and Chicago.)
Also in 1981 surfaced an "enhanced" — or rather hacked — version of Ms. Pac-Man named
A later version called Ms. Pac-Attack changed the order of the first two levels of Ms. Pac-Man Plus.
All scripts and images: © 1996-2009 Norbert Landsteiner, mass:werk – media environments
https://www.masswerk.at
All rights reserved. No copying or publication without the author's written permission.
3D-images rendered with POV-Ray 3.6.
The arcade game "Ms. Pac-Man" is the intellectual property of the Bandai Namco Group (© 1981).
JavaScript-MsPacMan 3D – released in June 2009 (based on JavaScript-PacMan 3D).
July 2009: Added support for individually colored levels, attract screen, demo mode, and high scores.
Sept 2009: Added support for Google Chrome Frame.
July 2010: Changed cookie format, added persistent sound settings.
Features:
Previous versions of JavaScript-PacMan:
see also: