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About JavaScript-PacMan 3D"JavaScript-PacMan 3D" is another step in the evolution of the famous "JavaScript-PacMan". This game is written in pure JavaScript and doesn't require any plug-ins or other extensions. If Flash-Player 9.0 or higher is detected, an additional Flash-movie is used to provide the sounds. The use of sound may affect the animation speed of the game. The original version of "JavaScript-PacMan" was designed as a demo-page for an advanced employment of JavaScript animation techniques. The first version (for Netscape Navigator 3.0) was published in late 1996/Jan.1997 and might well have been the first arcade style game on the web implemented in JavaScript only! "JavaScript-PacMan 3D" presents a Pac-Man-like game in an orthogonal 3D-projection. The dimensions of the maze and the game play now resemble more closely to the original Pac-Man game (e.g.: each ghost features its individual personalitiy). "JavaScript-PacMan 3D" comes with 3 sets of levels (5 layouts each) and a shuffle play mode. The game supports 3 different game engines (selectable from the "Game play"-menu):
So you get three games in one! Besides shuffle play there are three other special modes selectable from the "Mazes"-menu:
So in fact it's six games in one! High scores are supported separately for each individual combination of levels and game-play settings. (You have to have cookies enabled in order to store high scores permanently.). Reset high scores on this machine How to PlayAnyone who doesn't know Pac-Man? Really? O.K. – That's how to play: Guide the Pac-Man, the munching yellow ball, through the maze and eat all the food, the little white dots laid out all around the passages. But be aware of the ghosts: they will give their best to pursue and catch you. (Using "JavaScript-PacMan's" generic game engine the ghosts will become more intelligent and dangerous in higher levels.) A propos scoring: You will collect an extra live for every 10000 points (but you may not have more than five lives in stock). Moving / ControlsUse the cursor keys or the numeric keypad to navigate the pac-man. You may also use the following keys:
Other controls:
Touch Screens / Mouse ControlControl the pac-man by strokes (mouse gestures) at the maze:
Ghost, Movements, and Personalities (A.I.)
"Monsters" and their names according to Namco™/Midway™ 1980. Each ghost features its individual "personality" and style of movement:
From time to time all four of the ghosts will cease their pursuit and will head for the four corners of the maze, just to launch a new wave of attack. The game always starts in this so-called "scatter mode" for a short period of time. Game Engines & A.I.-Modes
In both "Pac-Man"-mode and "Ms. Pac-Man"-mode ghosts will reverse directions while entering frightened mode or when they enter or exit scatter mode. Opposed to the game's generic A.I. – see above – ghosts will not reverse as they encounter each other or at the end of frightened mode. (So any reversal of directions indicates a change of modes.) Note: While in both "original" modes the timings of frighten, scatter modes, and the ghost pen sequence are close to the "real thing" (proportionally translated to the smaller grid), all other timings remain the same as in "generic" mode: variable Pac-Man-speeds and "cornering" are not supported. As with the original games ghost-movements are evaluated one step in advance. For detailed information on the logic of the original game of Pac-Man and Ms. Pac-Man see Jamey Pittman's definite guide to the Pac-Man-A.I.: The Pac-Man Dossiers. Bonus FruitsYou may collect an extra bonus by eating one of the fruits that appear twice a level: In contrast to the original game there are only 5 different types of fruit (cherries, strawberry, peach, apple, melon – worth 100, 300, 500, 700, and 1000) and the key (3000). In Pac-Man mode levels 11 and up the key is worth a bonus of 5000. Each of the modes (see above) features its own way to handle the bonus fruits: While the fruit will move around in generic mode, it will stay stationary in Pac-Man mode. Ms. Pac-Man mode features a moving fruit entering and leaving the maze by the tunnels. "Ms. Pac-Man" and "Ms. Pac-Man Plus" Maze Modes If you choose to play the levels of Ms. Pac-Man or those of the classic hack Ms. Pac-Man Plus, there are seven different fruits: cherries, strawberry, peach, pretzel, apple, pear and banana – worth 100, 200, 500, 700, 1000, 2000, and 5000. Levels 7 and up will show a random choice of these bonus items. Levels and LayoutsYou may select any of these sets of maze-layouts from the "Mazes" pop-up menu:
Special play modes (also in the "Mazes" menu):
Sound IntegrationA tiny Adobe Flash movie (swf-file) is used as a simple sound player in case that Flash Player 9.0 or higher is detected. This provides a robust cross-browser sound integration in absence of any real world standard for sound integration and scripted sound control. Flash is not used for any other purpose – the game works just the same without the Flash plug-in. (Even the volume control is implemented in DHTML, just for the fun of it.) Pac-Man TriviaThe original Pac-Man arcade game (which differs in some ways from this game) was first released by Namco (licensed and distributed in the U.S. by Midway) in May 1980. The game was originally named "Puck-Man" (from paku paku – Japanese slang describing the motion of an opening and closing mouth while eating), and was renamed to conform to the North American market. Eventually Pac-Man became the most successful video game ever, causing even a coin shortage in Japan. It is listed as the all time number one at the "Top 100 Videogames" of the Killer List of Videogames. One of the most important off-springs was Ms. Pac-Man (released 1981 by Midway / GCC – General Computer Corporation, later Namco). While the original Pac-Man featured a single maze and deterministic ghost movements, Ms. Pac-Man introduced changing mazes and some random to the ghosts resulting in a more varying game play. Also in 1981 surfaced an "enhanced" — or rather hacked — version of Ms. Pac-Man named CopyrightAll scripts and images: © 1996-2008 Norbert Landsteiner, mass:werk – media environments All rights reserved. No copying or publication without the author's written permission. 3D-images rendered with POV-Ray 3.6. Version HistoryJavaScript-PacMan 3D – released in december 2008 (based on JavaScript-PacMan 2). For a detailed description of the various modes see the extensive "Modes & Features" page. Features:
Previous versions of JavaScript-PacMan:
see also:
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